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Toribash twinsword moves
Toribash twinsword moves









toribash twinsword moves

Just remember to use Hold when its in a good position. Also great for kicks and balance, keeping them bent a little helps a lot. The Knee Joints - Just like real knees let you extend your leg out or pull your foot up behind you towards your butt. The Hip Joints - They let you lift your legs in front of you or pull them backwards behind you. The Glute Joints - Also known as your sexy butt, lets you open your legs like you’re doing a split or make you close them as if you really really need the toilet. It can help a lot with trying to balance your tori so you don’t fall over. The Ab Joint - Is a nifty little joint that lets you lean forwards or lean backwards. Which can make you fall if you don’t have the balance or spread legs. The Lumbar Joint - Is probably the most confusing joint as it’s hard to control and can make you fall over easily, thats because the lumbar lets you lean to the left or lean to the right.

toribash twinsword moves toribash twinsword moves toribash twinsword moves

The Chest Joint - This joint works like your pecs but instead of only moving your arm, it helps turn your tori left or right. Clicking the hand directly will change the mode. Hands - Your hands aren’t a joint but they do have a option to be changed to GRAB mode, so when it is in this rectangle form it will grab the first body part, joint or object that it touches. Mainly used for changing angles for grabbing. The Wrist Joint - Right before your hands, lets you curl your hands towards you or extend them away from you. The Elbow Joints - As you would expect, and elbow works just like your real elbow, you can contract your elbow towards you or extend it as if you were reaching for something. The Arm Joints - These are your shoulders, and they let you raise your arms up or lower them down to your sides. The Pec Joints - The pecs allow you to move your arms in front of you or behind you, they are a great source for getting power into any punches. The Neck Joint - The neck isn’t really used by most players but it has the ability to make your head lean forward or lean backwards. So starting from the top of our Tori we have Each joint has all of states but those last two are specific to the joint itself. The other two states that joints have will allow you to do most of your moves, these are directional states and they oppose each other, meaning one will Raise a arm and the other state will lower it. In general it is easier to dismember someone who has joints in Hold, that’s because when you relax a joint it can absorb most of the impact. Relax is the opposite of that as it makes that joint soft and it will move around freely depending on the angle your tori is at. Hold is when a joint becomes stiff as if you are hardening that part of the body. Yellow Belt: And so the journey begins.As such, it is extremely important for you to learn and understand how your character moves and reacts to the different joints being changed.Īll joints have 4 states, the main two are called Hold and Relax. White Belt: A long road lies ahead of you young one. Master Belt!: For only the masters of the game. Brown Belt: Whoooah we're half way the-ere! Custom Belt!: You just play and play and you cannot stop! You are a legend! Elite Belt!: No one can come close to your skill! God Belt!: You have achieved ultimate glory! Green Belt: Al Gore would be proud. Blue Belt: It only gets harder from here. 9,000 Qi! Black Belt: The real deal starts now. 5th Dan: Your name is not Dan, nor are you 5. 4th Dan: Four to the floor gonna get me summore? 4,000qi. 3rd Dan: The holy triumvirate! 3,000 Qi and counting. 2nd Dan: On the path to greatness! 2,000 Qi. To view your achievements and stats in Steam, select "Community", "My profile", "View all my games", then the game and view stats.ġ0th dan!: Sure is lonely the top. Successfully complete the indicated task to unlock the corresponding achievement.











Toribash twinsword moves